I am a PhD student in computer science at Université Laval. I feel very fortunate to have the opputunity
to work with Prof. Jean-François Lalonde and this amazing lab! My research focuses on
high-quality object insertion, lighting estimation with diffusion models.
Before joining Université Laval, I completed my MEng in Computer Technologies in South China
University of Technology with Prof. Chuhua Xian, focusing on consistent depth estimation and BRDF
estimation. During this period, I had the pleasure to intern as an Unreal Engine developer to
develop my own mini-game in Alibaba Lingxi Interactive. I also worked as a rendering developer intern in
Revobit, a start-up focusing on cloud rendering for the fashion industry. I got my BMgnt in E-Commerce
from Xidian University.
My research concentrate on high-quality object insertion and lighting estimation, leveraging diffusion
models to achieve seamless, realistic object compositing across diverse scenes. My goal is to develop
compositing methods that integrate precise shading and shadow with user inputs, and accurate
environmental conditions while minimizing the need for extensive paired data or supervised training.
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
Zero-shot 3D object compositing approach that does not require paired composite-scene images during training and can be easily extended to 2D object compositing and material editing.
Delving into Multi-illumination Monocular Depth Estimation: A New Dataset and Method
Yuan Liang, Zitian Zhang, Chuhua Xian, Shengfeng He
TMM paper /
code /
dataset /
An indoor RGB-D dataset with multi-illuminations, and a method for consistent depth estimation under changing lighting.
Other Projects
These include intern projects, and other projects that I have worked on.
Oasis: A survival simulation game (unfinished)
Intern_in_Alibaba_Lingxi_Interactive
2022-08-17
In a scorching desert, the player discovers an oasis and must lead people to work and survive there.