I am a PhD candidate in computer science at Université Laval. I feel very fortunate to have the
opportunity
to work with Prof. Jean-François Lalonde and this amazing lab! My research focuses on
image understanding, generation and editing, with an emphasis on object insertion and lighting
representations.
Before joining Université Laval, I completed my MEng in Computer Technologies at South China
University of Technology with Prof. Chuhua Xian, focusing on consistent depth estimation and BRDF
estimation. During this period, I had the pleasure to intern as an Unreal Engine developer to
develop my own mini-game at Alibaba Lingxi Interactive. I also worked as a rendering developer intern at
Revobit, a start-up focusing on cloud rendering for the fashion industry. I got my BMgnt in E-Commerce
from Xidian University.
A joint latent space that unifies multiple lighting representations (environment maps, irradiance, spherical harmonics, text) for cross-modal retrieval, generation, and lighting control.
Improving the color accuracy of lighting estimation models
We propose a white-balanced HDR environment map dataset to evaluate the color robustness of lighting estimation models. We demonstrate that preprocessing inputs with a pre-trained white balance network significantly improves color accuracy without requiring retraining.
SpotLight: Shadow-Guided Object Relighting via Diffusion
SpotLight enables object relighting by using shadow guidance to control lighting conditions without requiring additional training. Builds upon our previous work ZeroComp.
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion