I am a PhD candidate in computer science at Université Laval. I feel very fortunate to have the
opportunity
to work with Prof. Jean-François Lalonde and this amazing lab! My research focuses on
understanding, representing, and manipulating lighting with generative models.
I was an intern research scientist at Adobe Research London in the summer of 2025, working on lighting
representations and image relighting with
Valentin Deschaintre,
Iliyan Georgiev,
Michael Fischer,
and Yannick Hold-Geoffroy. I'm currently interning at Adobe again, focusing on editability and controllability of this lighting latent space.
Before joining Université Laval, I completed my MEng in Computer Technologies at South China
University of Technology with Prof. Chuhua Xian, focusing on consistent depth estimation and BRDF
estimation. During this period, I had the pleasure to intern as an Unreal Engine developer to
develop my own mini-game at Alibaba Lingxi Interactive. I also worked as a rendering developer intern at
Revobit, a start-up focusing on cloud rendering for the fashion industry. I got my BMgnt in E-Commerce
from Xidian University.
A joint latent space that unifies multiple lighting representations (environment maps, irradiance, spherical harmonics, text) for cross-modal retrieval, generation, and lighting control.
Improving the color accuracy of lighting estimation models
We propose a white-balanced HDR environment map dataset to evaluate the color robustness of lighting estimation models. We demonstrate that preprocessing inputs with a pre-trained white balance network significantly improves color accuracy without requiring retraining.
SpotLight: Shadow-Guided Object Relighting via Diffusion
SpotLight enables object relighting by using shadow guidance to control lighting conditions without requiring additional training. Builds upon our previous work ZeroComp.
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion